﻿JUNO FIRST (C) 1984 DATASOFT
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KONAMI’s JUNO FIRST
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As you await flight control clearance for departure, you wonder if the
pioneers of space exploration felt the same icy chill, awaiting lift-off Of
their crude 20th century space shuttle missions.

Fully briefed on the mysterious waves of alien encounters in a dimension
uncharted by human life forms, you alone must defend the solar system for
the good of mankind. Suddenly, the reality of the mission
sparks a rush of energy through your body. At every turn you encounter
deadly alien spacecraft. With the fireworks of explosions encircling you,
you blast the aliens with your laser beams.

In a last effort to escape certain death, you quickly grasp the
joystick and firmly place one hand over the warp trigger.
Instantly you are hurled through a kaleidoscope of color for a moment that
seems to last an eternity, a moment that is exciting beyond belief,
a moment that is .... JUNO FIRST!

Konami(R) brings gou the top hits such as Frogger, Scramble, Gyruss,
Track and Field, Pooyan, and now Juno First for your home computer
from Datasoft(R)!


FEATURES:

- Spectacular graphics and sound
- Laser beam and warp controls
- One or Two players


REQUIREMENTS
* Commodore 64 computer
* Compatibile cassette recorder or 1541 disk driver
* TV set or video monitor
* Joystick(s)


GETTING STARTED — DISKETTE LOADING
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1 . Turn of your computer, remove all cartridges, and connect your disk
    drive to the computer.
2.  Turn on the drive and video screen, and then turn on the computer.
3.  Insert the JUNO FIRST diskette into the drive.
4.  When READY appears on the screen, type LOAD “*',8,1 and press RETURN.
    After loading, the program will run automatically. To begin play, press
    F7 or the joystick button.


GAME CONTROLS AND INDICATORS
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CONNECT A JOYSTICK to port #1 for Player One. Connect a joystick to
port #2 for Player Two.

PUSH THE JOYSTICK
forward to move your craft ahead, and pull it toward you to
move the spacecraft backward. You can control the left, right, and diagonal
course by moving the joystick.

ONE OR TWO PLAYER GAME
is selected using the F3 key while the title page is
displayed. Player One’s score is always displayed in the upper left corner of
the screen. If a two—player game is selected. Player Two's score appears
in the upper right corner during play, and the player up is indicated by
a flashing red arrow.

LEFT—HAND JOYSTICK CONTROL
To convert your right—hand joystick for a left handed Player One, Press L
at the title page and give the joystick a quarter turn clockwise.
Now Player One can move the stick with the left hand and press the button
with the right thumb.
To go back to righ-handed control, press R at the title page.
To convert Player Two's joystick to left—hand control, press SHIFT L at
the title page, or press SHIFT R to return to right-hand control.

L or R next to each player's score indicates wheter the joystick is
being used by a left-handed or a right-handed player.

SOUND OFF/ON
To turn the sound off or on, press the S key during the gane
play mode.

PAUSE OR RESUME GAME PLAY
using the COMMODORE key.

WARRP by pressing the SPACEBAR.
(Note: Release joystick controls while pressing SPACEBAR.)

NUMBER OF SPACESHIPS in reserve is
displayed on the top line of the screen. You begin with four ships in reserve
and you receive an extra ship each 100,000 points.

NUMBER OF WARPS in reserve is displayed
on the second line of the screen. You have three warps per round.

WAVE NUMBER is displayed on the
top line of the screen.


POINTS
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REGULAR ROUND
Win 150 or 300 points for every enemy destroyed. You get 10 points for
shooting a smart bomb.

CHANCE TIME
(Occurs during the regular round.)
Score 800, 1600 or 3200 points for capturing the astronaut "Diskey"
depending on the round number. Then during the resulting Chance Time,
for each enemy you shoot, win 400, 800, 1000 ... up to 3200 points, depending
on the round number and the number of enemies previously destroyed in that
Chance Time.

BONUS AT ROUND’S END
Divide the seconds remaining on the clock by five and multiply the
answer by your basic points (awarded for safely completing a round):

Completing 1st or 2nd round        =           100          
Completing 3rd or 4th round        =           200 
Completing 5th or 6th round        =           300
Completing 7th round or above      =           400

BONUS ROUND
The third, sixth, eleventh, and fourteenth rounds are Bonus Rounds.
Destroy the enemies that appear in this round for 500 points each. (You will
not see a Carriver and Diskey in the Bonus Rounds.)

EXTRA SHIP
Every 100,000 points your receive and extra ship.


TOP SCORE SCREEN
----------------

At the end of a game the top score screen appears. If you have one of the
three highest scores for this session of play, record your initials next to
your score. Move the joystick right to go forward or left to ao backward
through the alphabet. When you reach the letter you went, release the
joystick and press the fire button to go on to the next letter.
After three letters have been entered by three presses of the joystick button,
you will return to game play.


STRATEGY
--------

Watch the horizon and try to predict the courses of onconing aliens and
UFO’s. With each pass, the surviving enemies mutate and can behave
differently during the next pass. Stay out of the paths of the enemies
and their white bullets or meet your fate! Blast the aliens, UFO’s, and
smart bombs with your laser gun to protect your craft and to score
points (10—500 per hit). When you eliminate all of the enemies
(there are 25-32 in a round), you complete a round, and the point values
increase in the next round. Bonus points are awarded at the
end of each round.

The third, sixth, eleventh, and fourteenth rounds are Bonus Round.
In each one, UFO’s called "Pilla" and "Colp" travel in formations and begin
shooting a short while after they appear. You are subject to defeat in
the Bonus Round just as you are in the regular rounds.

Blow up the circular-shaped UFO "Carriver" and then collide with its
astronaut "Diskey" to enter Chance Time, where the point values are larger
(600-3200 points per enemy).

Chance Time occurs during a regular round. A light gray screen
indicated Chance, Chance lasts six seconds.

"Zuckoy" are diamond-shaped smart bonbs which appear from the vicinity of
enemies and trace your ship. Your defenses against Zuckoy are your
laser beam and your craft’s backfire.

In order to escape danger, you can fly forward, backward, sideways, and at all
four diagonals. Nhen you are surrounded by aliens, UFO’s and enemy fire, use
the warp button (SPACEBAR) to dissapear until the danger is over. (You will
materialize within moments.) You can use the warp button three times per round.

The faster your eliminate the enemies, the bigger your bonus will be at the
end of the round. Each round is 99 seconds long. When time is up, you lose
one spaceship and resume with 40 seconds on the next clock.


CREDITS
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Programming   : Greg Hiscott
Graphic Art   : Joe Pearson
Documentation : Ingrid Holcomb

(C) 1984 Datasoft Inc.